- 13 Talk
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NOTTODO
Stuff we possibly can not do, due to limitations of the engine
Edit
- Adding per-pixel lighting.
- Translation support. cgame.qvm and ui.qvm can be translated, though they won't be so compatible with most pure servers that run on English, and versa.
- MP3 support. Patents are evil, and it's a lame format anyway. (NOT A PUN)
- Skeletal models. Sure the engine has support for it, but our Blender tools don't, and also vanilla q3 doesn't either.
- Ragdoll physics.
- Punkbuster support. It's propietary and closed source.
Stuff we won't include in the main package
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It should be noted that this stuff is available in separated packages, one per item.
- Stuff which makes OA resemble Quake III Arena or any Quake game content-wise. Although there are some weapons, maps and models resembling those games' stuff, future versions of OA (such as 0.9.0/OA3) will get rid of these knockoffs, at least in the main package. Also, as part of this, we want to steer away from the Quake games' thematic as much as possible.
- Frontal nudity in the releases. There's some suggestive stuff in the characters up to 0.8.X, (and OA3 will have even less suggestivity, because models will be more clothed) but going completely porn-nude is a no-no.
Stuff we won't do and never will
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- Change the core gameplay of the original game. This includes the physics, weapons, and anything that's the default gameplay. That's stuff for a mod, not for the original gameplay.
- Adding content from commercial copyrighted games. It's copyright and EULA violation, which is followed by lawsuits and C&D letters. And you shouldn't do that as well. No matter the reason, don't insist.
- Adding or changing stuff which will further break mod compatibility, as mod compatibility IS a main objective of OA.
- Adding tweaks for personal advantage, as in, no brightskins, no cg_enemymodels. Again, that's stuff for a mod, since vanilla Q3 didn't included that kind of stuff.
- Related to the above, designing/developing OA as an elite-only game where only seasoned players can enjoy the game. Even the original Quake III Arena was enjoyable without the need of knowing advanced techniques. And, in the long run, this will practically kill OA because of the high entry barrier. If anything, we want to cater to all audiences as we can, not just the seasoned players.
- Adding political propaganda. This includes stealth "Take That!"s to real life people, in the form of characters or character quotes.
- Creative Commons licensed files. License incompatibility with GPLv2.
- GPL v3 licensed files. Again, license incompatibility with GPLv2.
- Sponsor/get sponsored.
- Set autodownload activated by default. It's a no-no for security reasons, and for allowing the users to decide if he/she wants to download extra stuff from OA servers.