Music
From OpenArena
Contents |
[edit] Song format
Since we're using ioquake3 and we compile it with ogg support, oggs are supported. You don't need to fear about 22khz 16bit stereo WAV files anymore! It would not be a good idea to use a patent-encumbered format like MP3.
[edit] Making a song
If possible, try to do it in a tracker format (.it, .s3m, .xm, etc) and try to use legal samples such as freepats.
[edit] Song filenames
NOTE: Time length is of the original song, it's no guideline but an idea
[edit] baseq3
Bolded are replaced with new OA music. :) (the descriptions are about the q3 music, not OA's)
- music/loss - 00:17, plays when you lose a single player botmatch in campaign mode
- music/win - 00:19, plays when you win a single player botmatch in campaign mode
- music/fla22k_01_intro - 0:41, intro of a ingame level song
- music/fla22k_01_loop - 1:07, looping part of the above song
- music/fla22k_02 - 1:38, quick and popular industrial song
- music/fla22k_03 - 2:21, hellish ambience with some synth noise at parts
- music/fla22k_04_intro - 0:19, very annoying song
- music/fla22k_04_loop - 1:51, looping part of above song that's now less annoying (not many maps use this song and just play the intro only instead, at least for 1.1x)
- music/fla22k_05 - 1:59, mostly ambient fitting for gothic setting
- music/fla22k_06 - 2:09, like the song above (same synth beat) but more fitting for a hi tech base
- music/sonic1 - 3:05, industrial, only used in one level in q3 and in team arena menu
- music/sonic2 - 2:22, industrial
- music/sonic3 - 3:36, industrial
- music/sonic4 - 4:14, industrial
- music/sonic5 - 3:15, industrial
- music/sonic6 - 3:30, industrial, ambient until 1:50
[edit] missionpack
(we're not there yet but we'll describe anyway)
- music/fla_mp01 - industrial ambience
- music/fla_mp02 - industrial ambience
- music/fla_mp03 - industrial ambience, used for the submenus
- music/fla_mp04 - industrial ambience
- music/fla_mp05 - industrial ambience
- music/fla_mp06 - industrial ambience
[edit] quick note about adding music in maps
Don't add the extension in the path so it can seek for either ogg and wav if available (for the sake of vanilla compatibility)
