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Mapping resources & tutorials
See also: Mapping
Note: everything meant to be included in any official OpenArena release must be available under GPLv2 license (or Public Domain, but GPLv3 only is not acceptable), and with source files available. This does not include only maps, but also everything inside them: models, textures, shaders. See also DeveloperFAQ#License.
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Tutorials
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GTKRadiant configuration for OA
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- Configure GTKRadiant for OA
- Configure GTK Radiant under Windows, Configure GTK under Windows
- Configure GTK Radiant under Linux
- Mapping on a Mac
How to map
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- LevelDK
- Onykage's very basic tutorial
- Onykage's Radiant 101
- WeMakeMaps.com
- Wikibooks - GTKRadiant
- GTKRadiant Edit Manual by Paul Jaquays
- Cardigan's tips before starting to map
- GTKRadiant en espaƱol por J&B (spanish)
- http://q3a.ath.cx/?editing=radiant_tutorials (More tutorials)
- http://modulatum.wordpress.com/2008/07/26/creating-a-map-in-gtkradiant-for-openarena/
- http://www.haradirki.de/tutor/index.htm (german)
- http://home.arcor.de/q3michel/tutor/tutindex.html (german)
- Design for all Team Arena Gametypes - Useful informations about the entities needed for Capture the Flag, One Flag Capture, Overload and Harvester gametypes. Part of Team Arena Mapping Help by Paul Jaquays.
Advanced guides & tips
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- Lunaran's advices on hows and whys of level design
- CPMA guide for competitive map design - Since the Promode wiki is offline, the link guides to the saved entries in another place. (Internet Archive version of the original page: click here)
- SimonOC series of tutorials including terrain blending, phong shading rockwall/detail making and 2-brush-clipping
- Q3Map2 - Wikibooks
- Mapping information for special gametypes
- Some tips for mapping (Limiting items to certain gametypes, Limiting items to certain teams)
- Entities-only editing
- Infos about detail brushes and hint brushes in a mapping tutorial for Return to Castle Wolfensten (another game that uses the id Tech 3 engine).
- Creating a portal
- How to use Banners and Decals in GTK Radiant
- Hourences' Gameplay basics and multiplayer floorplan
- Hourences' Lighting in game environments
- czq's article about curves at the Wayback Machine
0kelvin's articles
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- Lightmaps with higher level of detail
- Occlusion and hint brushes
- Detail brushes and lightmaps
- Floodlight
- Basic shader examples
- Bot play
- Modelling a map
Q3MAP2 & Map Compilation
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Q3Map2 Front-Ends
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These utilities make you to not to worry about messing with command lines, as they do the batch processes for you.
Other stuff
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- Map Ideas
- OpenStreetmapImport
- aa2map (old link), aa2map (ASCII art 2 map) is a procedural map generator that parses ASCII Art and heightmaps into a Quake III: Arena (id Tech 3) map file.
- Graphics resources & tutorials
- About the current texture packs