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OpenArena

Mapping resources & tutorials

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See also: Mapping

Note: everything meant to be included in any official OpenArena release must be available under GPLv2 license (or Public Domain, but GPLv3 only is not acceptable), and with source files available. This does not include only maps, but also everything inside them: models, textures, shaders. See also DeveloperFAQ#License.

OpenArena maps are usually designed using GTKRadiant or NetRadiant editors. However, also the old Q3Radiant can be used, and someone even uses Blender (the program usually used to create models) to create maps.

Contents

Tutorials Edit

GTKRadiant configuration for OAEdit

How to map Edit

Advanced guides & tips Edit

0kelvin's articles Edit

Q3MAP2 & Map Compilation Edit

Q3Map2 Front-Ends Edit

These utilities make you to not to worry about messing with command lines, as they do the batch processes for you.

Other stuff Edit

Resources Edit

See alsoEdit

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