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Mapping manual/Textures

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Texture properties Edit

Creating seamless textures Edit

Working with textures Edit

Texture manipulation within the editor.

Keep in mind:

  • DO NOT use "progressive encoding" in JPG files for OA, because some versions of the engine are not capable of loading maps containing them.
  • Texture sizes (width and height) should be power of two, to avoid a resampling which will bring down rendering quality. Examples: 64x64, 128x128, 256x256, 512x512, 256x512, 256x1024 are okay, while 230x230, 250x1000 etc should be avoided. See also Manual/Graphic options#Round images down/up.

The Common package Edit

The common/ package. Very important.

Texture alignment Edit

External links Edit

<< Previous (Curve manipulation) Mapping manual (Entities) Next >>


OpenArena's Mapping manual
Prologue /// Pre-mapping stage - Map gameplay /// Choosing an editor /// Your first map
Brush manipulation - 2D/3D clipping /// Curve manipulation /// Textures /// Introduction to Entities
Lighting - Advanced lighting /// Weapon/Item placement /// Triggers and movers - Dynamic features
Shaders /// Terrains and liquids /// Mapmodels /// Sounds /// Gametype support
Optimization and Troubleshooting - Hint brushes - Bot play - Troubleshooting
Final touches /// Compilation & packaging
Glossary of terms - Advanced features - Modelling a map - Editor differences - Default assets (Textures/Models/Sounds) - GPL

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