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Creating a terrain and manipulating it.
- LevelDK 3: death pits.
- LevelDK 5: Stuff with holes, rocks and terrain, alphaMod volumes.
- SimonOC's articles about terrain (Internet Archive):
- Lightmapped terrain tutorial
- Worldspawn Archive's Liquid
- GTKR Manual Making death fall sounds triggereable
|<< Previous (Shaders)||Mapping manual||(Mapmodels) Next >>|
|OpenArena's Mapping manual|
|Prologue /// Pre-mapping stage - Map gameplay /// Choosing an editor /// Your first map|
Brush manipulation - 2D/3D clipping /// Curve manipulation /// Textures /// Introduction to Entities
Lighting - Advanced lighting /// Weapon/Item placement /// Triggers and movers - Dynamic features
Shaders /// Terrains and liquids /// Mapmodels /// Sounds /// Gametype support
Optimization and Troubleshooting - Hint brushes - Bot play - Troubleshooting
Final touches /// Compilation & packaging
|Glossary of terms - Advanced features - Modelling a map - Editor differences - Default assets (Textures/Models/Sounds) - GPL|