Wikia

OpenArena

Mapping manual/Curve manipulation

< Mapping manual

370pages on
this wiki
Talk0

Patch creation Edit

Bevels, Endcaps and Cylinders Edit

Sparklies Edit

External Links Edit

<< Previous (2D and 3D clipping) Mapping manual (Textures) Next >>


OpenArena's Mapping manual
Prologue /// Pre-mapping stage - Map gameplay /// Choosing an editor /// Your first map
Brush manipulation - 2D/3D clipping /// Curve manipulation /// Textures /// Introduction to Entities
Lighting - Advanced lighting /// Weapon/Item placement /// Triggers and movers - Dynamic features
Shaders /// Terrains and liquids /// Mapmodels /// Sounds /// Gametype support
Optimization and Troubleshooting - Hint brushes - Bot play - Troubleshooting
Final touches /// Compilation & packaging
Glossary of terms - Advanced features - Modelling a map - Editor differences - Default assets (Textures/Models/Sounds) - GPL

Around Wikia's network

Random Wiki