Mapping information for special gametypes
From OpenArena
This page will contain information for mappers regarding gametypes not in the original Quake 3 (and possible also the ones from Quake 3 as they are commonly asked questions)
Contents |
[edit] Elimination
This does not use any new entities.
Since no weapons are present in Elimination the most important entities are the player spawns.
If the map contains team spawn point then they will be used. Make sure there are enough team_CTF_redspawn/team_CTF_bluespawn and team_CTF_redplayer/team_CTF_blueplayer or there will be massive telefragging in the start of the round as all players respawn simultaneously.
If team spawns are used the two teams will change sides every round. So asymmetrical maps are welcome. From 0.8.0 and onwards a team must win by 2 meaning that completly unbalanced maps will be fair (The teams will get an equal amount of time at an advantage)
The there are no team spawns the info_player_deatchmatch will be used for both teams.
Remember that hiding places should not appear in Elimination.
[edit] CTF Elimination
Same as standard Elimination with a few differences.
- There are flags.
- The teams do not change sides every round.
- Maps should be fair for both teams. (Like normal CTF maps: They need not be symmetrical but must be balanced!)
- Maps might encourage camping in some areas since surviving no longer guaranties victory.
[edit] Last Man Standing
Same as Deatchmatch maps. Hiding places should be avoided.
[edit] Double Domination
- Point A is placed at the red flags position.
- Point B is placed at the blue flags position.
- Players spawn at info_player_dd points. Or info_player_deathmatch if dedicated dd points are unavailable.
- Maps need not be balanced as both teams must capture both points.
Note: Domination points are not meant for Double Domination. Use red and blue CTF flags, DD gametype auto replaces the flags with DD points.
[edit] Domination
- Gametype available through the console in 0.7.6 or newer.
- Players spawn at Deathmatch spawn points.
- Domination points are placed at domination_point entities.
- There can be max 6 domination points
- Scoring occurs at half speed if there are more than 3 domination points.
- The 'message' flag can be used to give the point a name that will be shown ingame.
