Green row means that the map plays good and well, with no missing assets. Yellow row means that the map has no missing assets, but there's something blocking it from reaching 100% compatibility.
MT stands for Missing Textures or Shaders (M = many, F = few, . = none).
MS stands for Missing Sounds (Y = yes, . = none).
Other notes field can be used for example to point out missing .arena or .aas files, or the presence in the package of stuff (textures, shaders, sounds, etc.) which may override existing assets from OA. Really major problems, such as overriding OA main arenas.txt file, may be pointed out using bold.
Version refers to the OpenArena version used for testing.
Empty fields mean that they have not been tested yet.
Useful infos about how to consider/manage the stuff in this page are listed in the Map compatibility page.
↑Difference between "many" and "few" refers more to how much those missing textures are used/shown in the map, than to the exact number of missing image files (example: if there is only one texture file missing, but it is used on all the surface of half walls of the map, the line should be marked with "M").
↑OpenArena installation used for testing should be vanilla (in both homepath -config/autodownload folder- and basepath -installation folder-), with only those .pk3 files contained in "stock" OA, plus the map you are testing in that exact moment, of course. Especially, it must not contain third-party "q3a2oa compatibilty packs".