See also: Manual/Gamemodes
You can select gametype when creating a new game using "Singleplayer" --> "Skirmish" or "Multiplayer" --> "Create" menù. It is also possible to change gametype from console using \g_gametype <value>. For example /g_gametype 0 sets "Free for All" game mode (to apply the change immediately, then use /map_restart). G_gametype 2 is not intended to be played in multiplayer mode: there is the risk to get stuck at the end of the match. Multiplayer deathmatches populated with bots are usually obtained using g_gametype 0 and bot_minplayers <n> variables. Since g_gametype changes are effective at match (re)start, remember to set it before the "map" command in your server configuration file.
If you are creating a map, remember to test it with more gametypes... do not limit yourself to the classic modes (0-4)! You may want to read the Mapping and Mapping information for special gametypes pages.
Already implemented in baseoa[]
- 0 - Deathmatch (a.k.a. Free For All, FFA or DM)
- 1 - Tournament (1vs1)
- 2 - Single Player Deathmatch
- 3 - Team Deathmatch (TDM)
- 4 - Capture The Flag (CTF)
- 5 - One Flag Capture
- 6 - Overload
- 7 - Harvester
- 8 - Elimination
- 9 - CTF Elimination
- 10 - Last Man Standing
- 11 - Double Domination
- 12 - Domination