Bugs
From OpenArena
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[edit] Wishlist
Could it be possible to search a player with his nickname, when playing multi-player ?
[edit] Known bugs and status in 0.8.1:
Note: FIXED means the problem should no longer be in 0.8.2
[edit] General
- Incomplete/Misused gametype keys in some of the maps
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Bots never attack obelisk in overload in baseoa(FIXED in development VMs) - not all FFA maps appear in singleplayer / skirmish / multiplayer create game menu (for example slimefac)
- Game crashes sometimes on disconnect (from a local/listen game)
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If you have different positions for CTF flags and Double Domination Points and marked them with the gametype entity key bots won't understand it(maybe FIXED in development VMs) - Waiting list on a tournament server behaves strangely at random times. When there are 4 or more players on the server, the player who should play next is "ignored" by the server and another one takes the loser's place. As a workaround, people usually reconnect to the server (and get to the end of the queue). More details
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In the server browser, when filtering by a specific game type, the list shows servers which belong to other game types. For example when filtering by game type Overload you see DM servers, CTF servers, and others.(Fixed in development VMs) - Sometimes, adding a new server to Favorites makes the existing ones disappear. More details.
[edit] Sounds
- IMO sounds when taking a flag is quite chaotic.
- IMO mechanical sound when changing weapon is too much.
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Weapon hit feedback sounds are broken (missionpack hithi.wav, hitlo.wav are missing)- May or may not be the same as "sound is inaudible" (but: compare with audibility in a non-unlagged game)
- flagcap.wav (you are on red team, and red team scores) plays half speed and half length on SDL, plays twice on SDL and OpenAL
- Should be mono, not stereo?
- When you spectate a player in a CTF game, the "enemy has your flag" sound is not played when it should.
- In Elimination, when the character falls, the damage-taken sound should be disabled if the character does not take damage.
[edit] Bugs that will not be fixed by the OA Team:
This is typically engine design.
- Some non-US keyboard layouts may have different or nonworking keys (bugs/remarks)
- Known example: ^ or ALT+094 (caret), "since 0.7.6" (separate thread)
- caps and num-lock can't be used in Windows (SDL 1.2.14 allows this and furture versions of ioqauke3 will support it).
[edit] Other
These are old bugs that may or may not be fixed yet
- kyonshi, gargoyle and major lack swimming animations
- Liz's crouch animation is flawed (flips between standing and lying down)
These are bugs that may or may not be bugs (or features)
- ...
